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NSTRMNT
  • HOME
  • News
  • PROJECTS
    • Light[s]well
    • SRA BENCH
    • GESTURE + FORM
    • SUSPENDED DEPOSITIONS
    • BUOYANT DEPOSITIONS
    • MACHINE NETWORKS
    • ART MACHINES
    • SQUISHED SKINS
    • LIGHT / MOTION ANIMATIONS
    • SYNCRONOUS TRIANGULATION
    • COLANI FROG INVESTIGATIONS
    • AFAB
    • PRODUCTION HIVES
    • VDRESS
    • VLAMP
    • SILO
    • 1144 MARSH
  • HARDWARE
    • ALL TOOLS
    • END ARM PUMP 1.0
    • END ARM PUMP 2.0
    • LASER CARRIAGE
    • FLEX SENSORS
    • MICROCONTROLLER HOUSING 1.0
    • MICROCONTROLLER HOUSING 2.0
  • ROBOT CONTROL [CRANE]
    • OVERVIEW
    • TUTORIALS
    • DOWNLOADS
  • ABOUT
  • CONTACT
  • Design Shop

LIGHT / MOTION ANIMATIONS

[Videos 1 and 2]

Tomographic exercise using a large flat screen TV mounted to a robot which successively "scans" or slices through each frame of an animation. In this case the animation is a liquid simulation generated in Real Flow. The liquid simulation was chosen to make visible and accentuate the invisible bounding box of the TV moving through space.

​[Videos 3 - 5]

Final videos of a long-exposure light animation technique. The technique involves creating several long exposure shots which represent a single frame of an animation. When the long exposures are compiled (several hundred of them) they create one seamless and complex animation using only 3 LED's (blue, red, yellow).

The process uses Grasshopper to generate a single toolpath, Processing to deal with the LED coordination, Esperant.0 to control the robot and cameras and sync the LED firing, and Kangaroo to provide the physics simulation.​

​

***There is no post processing involved in any of these animations.